Session633
TitleThe Middle Ages in Modern Games, II: Moral Boundaries
Date/TimeTuesday 5 July 2022: 11.15-12.45
 
SponsorThe Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
 
OrganiserMariana Lopez, School of Arts & Creative Technologies, University of York
 
Moderator/ChairMariana Lopez, School of Arts & Creative Technologies, University of York
 
Paper 633-a 'What vile creature would live where all things are dead?': Producing Moral Borders through Environmental Storytelling in Skyrim
(Language: English)
Tess Watterson, Department of History / Department of Media, University of Adelaide
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Philosophy
Paper 633-b Malevolent Morrigan?: A Study of the Neomedieval Morgan Le Fay in Dragon Age: Origins (2009)
(Language: English)
Caitlin Mahaffy, Department of English, Utah State University
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Philosophy
Paper 633-c Deviant Taste?: The Border between 'Black' and 'White' Magic in Games
(Language: English)
Peter Färberböck, Fachbereich Geschichte, Paris-Lodron-Universität Salzburg
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Philosophy
Paper 633-d Potion Craft: Between Occult Dark Master and Noble Artisan
(Language: English)
Lysiane Lasausse, Institutt for kultur, religion og samfunnsfag, Universitetet i Sørøst-Norge, Notodden / Department of History, Philosophy, Culture & Art Studies, University of Helsinki
Index Terms: Computing in Medieval Studies; Medicine; Medievalism and Antiquarianism
 
AbstractMoral boundaries and scales are an almost ubiquitous mechanic and theme within role-playing games, but systems of morality appear across games of all genres driving stories and setting rules of play. These concepts manifest in a number of forms, but often boil down to a simplified vision of a Christian mythology, rarely moving into more complex explorations of the issues of moral constructs and debates. The papers within this session consider the role and distinction of 'Good' and 'Evil' within medievalist games.