Session333
TitlePlaying the Middle Ages, III: Building Game Worlds and Borders
Date/TimeMonday 4 July 2022: 16.30-18.00
 
SponsorThe Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
 
OrganiserRobert Houghton, Centre for Medieval & Renaissance Research, University of Winchester
 
Moderator/ChairRobert Houghton, Centre for Medieval & Renaissance Research, University of Winchester
 
Paper 333-a Roleplaying Medieval Italian Lords: Factional and Party Borders in Game Form
(Language: English)
Francesco Migliazzo, School of History, Classics & Archaeology, University of Edinburgh
Index Terms: Computing in Medieval Studies; Economics - Urban; Medievalism and Antiquarianism; Politics and Diplomacy
Paper 333-b Open but Not Undivided: Boundaries in Open-World Role-Playing Games
(Language: English)
Jakub Majewski, Instytut Komunikacji Społecznej i Mediów, Uniwersytet Kazimierza Wielkiego
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism
Paper 333-c Medieval Playing: The Concept of the Magic Circle within the Games Canon
(Language: English)
Renata E. Ntelia, School of Computer Science, University of Lincoln
Index Terms: Computing in Medieval Studies; Historiography - Medieval; Medievalism and Antiquarianism; Philosophy
 
AbstractThe papers throughout this strand have considered the existence and influence of borders of various varieties within medievalist - and related - games. The papers within this final session address the methods through which these boundaries are constructed, the factors which drive these approaches, and the purposes which these divisions serve for the developers of these games. They consider the use of these games for commercial, educational, and research purposes and highlight the possibilities presented by these games within these spheres.