Institute for Medieval Studies
IMC 2022 Session
Session | 533 |
Title | The Middle Ages in Modern Games, I: Chivalric and Orientalist Borders |
Date/Time | Tuesday 5 July 2022: 09.00-10.30 |
Sponsor | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
Organiser | Robert Houghton, Centre for Medieval & Renaissance Research, University of Winchester |
Moderator/Chair | Robert Houghton, Centre for Medieval & Renaissance Research, University of Winchester |
Paper 533-a | An Infantile Middle Ages: The Representation of Medieval Society and Beliefs in Assassin's Creed (2007) (Language: English) Juan Manuel Rubio Arevalo, Department of Medieval Studies, Central European University, Budapest/Wien Index Terms: Computing in Medieval Studies; Crusades; Medievalism and Antiquarianism; Religious Life |
Paper 533-b | Chivalry and the Jedi Code: Medievalisms in Star Wars: The Old Republic (Language: English) Hannah Victoria Johnson, Centre de Linguistique en Sorbonne (CeLiSo), Sorbonne Université, Paris Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Social History |
Paper 533-c | Neo-Medieval Covers of Game Music (Language: English) Martine Mussies, Faculty of Arts & Social Sciences, Maastricht University Index Terms: Medievalism and Antiquarianism; Music |
Abstract | Chivalry and Orientalism are closely entwined within medievalist media and frequently act as a shorthand to identify the medieval period and to engage an audience with the morality or otherness of depicted characters and settings. These themes are perhaps particularly common within medievalist games where their easily recognisable stereotypes may communicate substantial implicit information about the game world through an efficient and effective method. However, these stereotypes have a considerable and often negative impact on the stories these games tell and their impact on their players. The papers in this session address the use of chivalric and orientalist themes within a range of games and consider their impact within and around this media. |