Session533
TitleThe Middle Ages in Modern Games, I: Chivalric and Orientalist Borders
Date/TimeTuesday 5 July 2022: 09.00-10.30
 
SponsorThe Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
 
OrganiserRobert Houghton, Centre for Medieval & Renaissance Research, University of Winchester
 
Moderator/ChairRobert Houghton, Centre for Medieval & Renaissance Research, University of Winchester
 
Paper 533-a An Infantile Middle Ages: The Representation of Medieval Society and Beliefs in Assassin's Creed (2007)
(Language: English)
Juan Manuel Rubio Arevalo, Department of Medieval Studies, Central European University, Budapest/Wien
Index Terms: Computing in Medieval Studies; Crusades; Medievalism and Antiquarianism; Religious Life
Paper 533-b Chivalry and the Jedi Code: Medievalisms in Star Wars: The Old Republic
(Language: English)
Hannah Victoria Johnson, Centre de Linguistique en Sorbonne (CeLiSo), Sorbonne Université, Paris
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Social History
Paper 533-c Neo-Medieval Covers of Game Music
(Language: English)
Martine Mussies, Faculty of Arts & Social Sciences, Maastricht University
Index Terms: Medievalism and Antiquarianism; Music
 
AbstractChivalry and Orientalism are closely entwined within medievalist media and frequently act as a shorthand to identify the medieval period and to engage an audience with the morality or otherness of depicted characters and settings. These themes are perhaps particularly common within medievalist games where their easily recognisable stereotypes may communicate substantial implicit information about the game world through an efficient and effective method. However, these stereotypes have a considerable and often negative impact on the stories these games tell and their impact on their players. The papers in this session address the use of chivalric and orientalist themes within a range of games and consider their impact within and around this media.