Institute for Medieval Studies
IMC 2022 Session
Session | 733 |
Title | The Middle Ages in Modern Games, III: Religious and Social Divisions |
Date/Time | Tuesday 5 July 2022: 14.15-15.45 |
Sponsor | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
Organiser | Robert Houghton, Centre for Medieval & Renaissance Research, University of Winchester |
Moderator/Chair | Lysiane Lasausse, Institutt for kultur, religion og samfunnsfag, Universitetet i Sørøst-Norge, Notodden / Department of History, Philosophy, Culture & Art Studies, University of Helsinki |
Paper 733-a | 'God save you, Henry!': Religious Elements in Kingdom Come: Deliverance (Language: English) Jan Kremer, Centrum medievistických studií, Akademie věd České republiky, Praha Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Religious Life |
Paper 733-b | Digital Heathens and Heretics: Religious Boundaries in the Paradox Interactive Middle Ages (Language: English) Robert Houghton, Centre for Medieval & Renaissance Research, University of Winchester Index Terms: Computing in Medieval Studies; Ecclesiastical History; Islamic and Arabic Studies; Medievalism and Antiquarianism |
Paper 733-c | Playing Oratores, Bellatores, and Laboratores: Functional Borders between Classes in Medieval Video Games (Language: English) Olga Kalashnikova, Department of Medieval Studies, Central European University, Budapest/Wien Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Social History |
Abstract | Religious and social structures and divisions are common background themes within medievalism in games: the ubiquity of the Church and rigid enforcement of a feudal system are used to signpost the difference between the medieval and modern world. However, explorations of these themes are often stunted: developers frequently seem reluctant to address religious disputes, particularly within faiths which are still present in the modern world, and social structures typically exist only as superficial furnishings for a game's setting. The papers within this session address the representation of religion and society within several medievalist games and consider the limitations and potential of the medium. |