Session133
TitlePlaying the Middle Ages, I: Crossing Borders in and around Games
Date/TimeMonday 4 July 2022: 11.15-12.45
 
SponsorThe Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
 
OrganiserTess Watterson, Department of Historical & Classical Studies, University of Adelaide
 
Moderator/ChairTess Watterson, Department of Historical & Classical Studies, University of Adelaide
 
Paper 133-a Challenging Borders of Race, Religion, and Culture via Procedural Content Generation
(Language: English)
Mark R. Johnson, Department of Media & Communications, University of Sydney
Index Terms: Computing in Medieval Studies; Ecclesiastical History; Medievalism and Antiquarianism; Social History
Paper 133-b Traversing the Borders: Playing with Intersections in A Plague Tale: Innocence
(Language: English)
Angshuman Dutta, English Department, Jadavpur University, India
Index Terms: Computing in Medieval Studies; Ecclesiastical History; Medievalism and Antiquarianism; Social History
Paper 133-c Borders and Transgression in The Elder Scrolls V: Skyrim
(Language: English)
Jéssica Iolanda Costa Bispo, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism; Politics and Diplomacy; Social History
 
AbstractWhile borders and boundaries have been established along several key issues and themes within medievalist games, there exist a growing range of examples of games which actively counter established trends within the media, genres, and medievalism more generally to produce innovative, constructive, and interesting approaches to medieval and medievalist themes. The papers in this session consider several examples of such approaches which cross borders and boundaries within medievalist games.