Institute for Medieval Studies
IMC 2022 Session
Session | 233 |
Title | Playing the Middle Ages, II: Medieval Boundaries in Modern Settings |
Date/Time | Monday 4 July 2022: 14.15-15.45 |
Sponsor | The Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester |
Organiser | Marlene Ernst, Lehrstuhl für Digital Humanities, Universität Passau |
Moderator/Chair | Marlene Ernst, Lehrstuhl für Digital Humanities, Universität Passau |
Paper 233-a | Medieval Sonic Worlds: Exploring Voices and Environments in Video Games (Language: English) Mariana Lopez, School of Arts & Creative Technologies, University of York Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism |
Paper 233-b | Virtual Passports: Keys and Paiza as the Signs and Means of Passage in Illuminated Manuscripts and Game Reality (Language: English) Maureen Quigley, Department of Art & Art History, University of Missouri, St Louis Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism |
Abstract | Although boundaries within medievalist games are often influenced or determined by modern concerns and perspectives, it is also demonstratively the case that medieval boundaries have influenced the creation and depiction of modern settings within games. Medievalist stories and concepts are occasionally transposed to later eras wholesale and the influence of medieval and medievalist themes on elements of games set in the modern world are evident more frequently. The papers in this session address the export of medievalist themes to form boundaries within games set in other periods. |