Session233
TitlePlaying the Middle Ages, II: Medieval Boundaries in Modern Settings
Date/TimeMonday 4 July 2022: 14.15-15.45
 
SponsorThe Public Medievalist / Centre for Medieval & Renaissance Research, University of Winchester
 
OrganiserMarlene Ernst, Lehrstuhl für Digital Humanities, Universität Passau
 
Moderator/ChairMarlene Ernst, Lehrstuhl für Digital Humanities, Universität Passau
 
Paper 233-a Medieval Sonic Worlds: Exploring Voices and Environments in Video Games
(Language: English)
Mariana Lopez, Department of Theatre, Film, Television & Interactive Media, University of York
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism
Paper 233-b Virtual Passports: Keys and Paiza as the Signs and Means of Passage in Illuminated Manuscripts and Game Reality
(Language: English)
Maureen Quigley, Department of Art & Art History, University of Missouri, St Louis
Index Terms: Computing in Medieval Studies; Medievalism and Antiquarianism
 
AbstractAlthough boundaries within medievalist games are often influenced or determined by modern concerns and perspectives, it is also demonstratively the case that medieval boundaries have influenced the creation and depiction of modern settings within games. Medievalist stories and concepts are occasionally transposed to later eras wholesale and the influence of medieval and medievalist themes on elements of games set in the modern world are evident more frequently. The papers in this session address the export of medievalist themes to form boundaries within games set in other periods.